Skip navigation

Monthly Archives: October 2014

Being a big fan of medieval/fantasy/steampunk stealth games, I always regret that up to this point no major AAA studio bothered enough to release a cooperative version of the genre…

And so due to the lack of coop content in that genre, I decided to try and get existing builds to work in COOP, that would allow players to enjoy that type of gameplay with friends across the internet…

Now of course, given the fact that I am an individual with a fairly limited amount of resources and capabilities, I have to maximize code and asset acquisition, in case I ever expect to complete any project within a reasonable amount of time and release it to the community…

Luckily for me the idtech community is an amazing place with extraordinary talented people, that are kind enough allowing me to use their top quality art and code for my community targeted coop projects…

In The Shadows, Quake 1 Mod by Simon ‘Sock’ O’Callaghan
========================================

“In The Shadows” is a Quake 1 conversion that adds a stealth system and whole new campaign to Quake. Sneak past the enemies and/or try kill them safely from within the shadows while playing through the custom campaign avoiding detection…

Simon was kind enough to provide his project’s source code for internal testing and so with a few quite rudimentary changes to the code, I was able to enable coop-capability for the campaign…

… the Coop test session was recorded :)

Then of course I got my own idtech4 based projects (FMJ,MCS,Venture) cooking and in the past I mentioned several times that I am a huge Thief:Deadly Shadows fan and the idea of being able to play it in COOP with a friend across the internet was intriguing enough to me to actually start and rebuilding the game within idtech4…

Thief: Deadly Shadows @ idtech4 by Oneofthe8devilz
====================================

Now porting a game to a complete different engine/codebase is of course a gigantic task (especially for a “one man” team) so when you watch the early WIP footage below please bear that in mind, with me still figuring out how to rebuild game assets, shaders and code the most efficient way. But the general idea is to slowly port the game mission by mission, asset by asset to idtech4…

Master-Thief Garrett decided to visit the Venture universe for some quick R&R… ;)


High-Res Screenshot Link

Garrett@NightmareBurrows@Venture

Garrett@NightmareBurrows@Venture

idtech4.Dungeon.Shader.WIP

(click the image to watch the youtube video)

Venture: A Doom3 fantasy-medieval-steampunk COOP Total Conversion

=================================================

Homepage: http://www.moddb.com/mods/venture

-==December 2014 Update==-

This update consists of gameplay videos showcasing the Venture Prototype Story COOP Campaign. The game’s stealth mechanics are still in a very early state and therefore have not been applied during those recordings, so it basically is just coop monster bashing (arching) testing performance and coop functionality of the newly implemented maps…

Further details will eventually follow shortly…

(click to play the youtube video)

(click to play the youtube video)

I am looking for fellow modders to join these projects to speed up their development…